Rank4AI · Client plan · 29 July 2026

Top Tier Competitions: turning 2,900 comments a month into an owned audience

TTC's audience comments at roughly 15 to 40 times the normal Instagram rate. Those comments currently go nowhere. This is a plan to intercept them, open conversations, fill draws that are already running, and end up with a customer database Instagram cannot take away.

Instagram, organic only 28,000 followers ~370,000 Reel views a month ~2,900 comments a month No ad spend

Start here

The whole thing in about two minutes.

1
Their audience already does the one thing this needs.

A normal Instagram account gets 1 to 3 comments per 100 likes. TTC gets 45. Comment-to-DM only works if people comment, and most accounts fail that test before they start. TTC passes it by a wide margin, and nothing about their content has to change.

2
About 2,900 comments a month currently lead nowhere.

Someone comments, the comment sits there, and that is the end of the relationship. Each one is a conversation that could have been opened and an email address that could have been captured.

3
The prize is a fixed cost, so late entries are worth far more than they look.

Margin on a draw is ticket revenue minus the prize. The prize cost locks the moment the draw is announced but the revenue does not, so sell-through is the whole game. Every ticket above break-even is close to pure profit. That makes filling a running draw more valuable per head than winning a new follower.

4
A competition site beats Instagram's 24-hour rule better than any other business.

You can only message someone for 24 hours after they contact you. Most brands have no reason for a customer to get back in touch, so the window shuts and stays shut. A comp site has four reasons every week: the draw opens, closes, runs, and a winner is announced.

5
We have real numbers from a comp site already running this.

Palladium Competitions, 500,000 followers. 99.8% of delivered messages opened, 94.4% clicked. Email runs at roughly 25% and 2 to 3%. Even with half the messages blocked, it produced about fifteen times the clicks email would have.

6
And their data proves the window rule bites hard.

Messages to people who had just commented delivered at 84.6%. The same account broadcasting to its stored list delivered at 49.2%, with a platform warning attached. Build on the cycle, not the list.

7
Answering DMs is an acquisition channel, not admin.

A comment converts to a player at roughly 0.4%. An inbound DM question converts at roughly 10%. About 25 times better per interaction. Someone typing "how does this actually work" has already decided they are interested and is looking for a reason to say yes.

8
Reach is not the lever. The ask is.

One Reel got 21,700 views and 104 comments. Another got 8,000 views and 115 comments. The smaller one captured more people, at three times the rate. Chasing viral reach is the obvious instinct and the wrong one.

9
Don't build the bot. Build the pipe.

The automation should be off-the-shelf software at about £40 a month. The part worth building is the connection pushing every contact and every purchase into TTC's own database. Without it there is no segmentation, so half the plan cannot run at all.

Part one

The numbers

From a sample of four Reels and two photo posts, supplied 28 July 2026.

The sample

What their content actually does

ContentViewsLikesCommentsComments as % of viewsComments per 100 likes
Reel 111,6002651050.91%40
Reel 28,000163680.85%42
Reel 321,7002751040.48%38
Reel 48,0001701151.44%68
Reels combined49,3008733920.80%45
Photo post 1not supplied23419n/a8
Photo post 2not supplied25367n/a27

Reel 4 is highlighted because it is the outlier, and understanding it is the highest-value unknown in this document.

Against the follower base

Followers
28,000
Average Reel views
12,325 · 44% of followers
Best Reel in sample
21,700 · 78% of followers
Overall engagement rate
about 1.1%
Comments per 100 likes
45 · normal is 1 to 3
Photo posts
8 and 27 per 100 likes

Scaled to a month

Assuming roughly one Reel a day, with photo posts less frequent:

Reel views per month
about 370,000
Comments per month
about 2,940
Comments per average Reel
about 98
Per 1,000 Reel views
about 8 commenters
How solid are these

Per-post figures and follower count are real, supplied from the account. Monthly figures are an extrapolation from a four-Reel sample and an assumed daily posting rate, so treat them as an order of magnitude rather than a forecast. Cadence and a 30-day average should be pulled from Instagram Insights before anything is committed to.

What else we know about the business

From TTC's own public pages: live draws already run on Instagram, entry uses a skill question rather than a free-entry route, instant wins run alongside scheduled draws from £100 up to several thousand, the site is 18+, winners are notified by phone or email within seven days and cash is paid within 24 hours, and there is a separate Facebook community page running free draws. Lifetime prizes stand at around £27,300 across 86 winners.

There is also a second Instagram account, @toptiercomps, styled "TopTier Competitions". Ownership unconfirmed and worth checking.

Part two

What the numbers mean

Three findings, one of which changes the strategy.

Finding one: the account is unusually well suited to this

The single most important number about TTC is 45 comments per 100 likes against a typical 1 to 3.

The reason is obvious once you see it. Competition content asks people to comment: answer the question, name your colour, tag who you would take. The audience is already trained into the exact behaviour this system depends on. Most accounts have to change their content to make this work. TTC does not.

Finding two: reach is not the lever, the ask is

ViewsCommentsCapture rate
Reel 321,7001040.48%
Reel 48,0001151.44%

Reel 4 had 2.7 times less reach and captured more people, at three times the rate. The extra 13,700 views on the bigger Reel were almost all passive scrolling.

What follows

Do not build the strategy around chasing reach. Build it around the ask. Working out what Reel 4 did differently and repeating it deliberately is worth more than any amount of extra distribution. It also means the pilot is cheap, because no viral hit is required to prove the system works.

Finding three: the dormant audience is the real opportunity

28,000 followers, an average Reel reaching 12,300 of them, engagement around 1.1%. That is a lot of people not paying attention.

For a competition site there is a straightforward explanation. Followers acquired through giveaways are low-intent by design. Someone follows to enter one draw, does not win, goes quiet, and never gets round to unfollowing. TTC has been accumulating that population for as long as it has been running.

Those people cannot be reached by email or SMS, because TTC never captured their details. Instagram is the only place they still exist.

Reels or photo posts?

Reels run at 45 comments per 100 likes, photo posts at 8 and 27. The automation works identically on both, so the split is about who sees them rather than what the software can do.

SurfaceWho it reachesJob
ReelsFollowers plus cold traffic via Reels tab and ExploreVolume capture
Photo postsMostly existing followersWarm audience, repeat customers
StoriesFollowers only, but a reaction is the lowest-friction reply availableReopening the window
LivesFollowers plus a push notificationThe draw itself

There is also a compounding effect that only really runs on Reels. Comment volume is a ranking signal, so asking for a keyword comment raises comments, which raises distribution, which brings in more people who comment. On a photo post that loop mostly runs inside the audience they already have.

Part three

Draw economics

Why an extra entry is worth what it is, and which flow that makes most valuable.

The margin on a competition is ticket revenue minus the cost of the prize. Illustratively: sell £100 of tickets against a £75 prize and the draw makes £25.

The prize cost is fixed the moment the draw is announced. The revenue is not.

Sell-throughTicket revenuePrize costMargin
100%£100£75£25
85%£85£75£10
75%£75£75£0
60%£60£75-£15

Illustrative ratios only. TTC's real prize-to-ticket ratio is one of the six figures requested in Part twelve.

Two things follow. A draw does not fail gently: it crosses from profitable to loss-making over a narrow band of sell-through, which is why competition sites extend draws or switch to a cash alternative rather than let one land underwater.

And more usefully, every ticket sold above break-even is close to pure margin, because the prize does not get more expensive. Entries are not worth a flat amount each. Those landing late in a draw that is already most of the way to filling are worth several times those landing early.

Which changes the order of the plan

On a straight reading, the acquisition flow looks most important because it brings new people in. On the economics, the draw-closing flow is the money flow: it pushes incremental entries into draws already running, against a prize already paid for, at the point on the curve where each ticket is worth most.

Acquisition builds the audience. Draw-closing converts it into margin.

Part four

Proof it works

Real figures from a UK competition site already running this system.

Benchmark account

What happened when a comp site ran this

Palladium Competitions, a 500,000-follower UK competition site, on Facebook Messenger. Data window 24 June to 8 July 2025.

FlowSentDeliveredOpenedClicked
Broadcast to the whole list
Ticket discount offer
3,40549.2%99.8%94.4%
Triggered by a comment
Nightly freebie post
29884.6%100%99.6%

The engagement is unlike anything else available

Worked through on the 3,405-message broadcast: roughly 1,675 delivered, and roughly 1,580 of those clicked through. The same 3,405 names contacted by email would have produced somewhere around 100 clicks.

The headline comparison

Even with more than half the messages blocked before they arrived, the channel produced roughly fifteen times the clicks email would have from the same list.

And the delivery figures prove the 24-hour rule

The account carried a platform warning stating that 100% of recent messages sent after the 24-hour window were blocked to prevent a policy violation. That is why the broadcast delivered at only 49.2%.

The second flow, same account and same fortnight, delivered at 84.6%. The only difference is that those people had just commented, so their window was open.

The single most important number here

Messaging people whose window is open delivers at around 85%. Blasting a stored list delivers at around 49% and earns a policy warning.

Which is why this plan is built around the draw cycle rather than a contact list. A plan built on list size would decay month after month and nobody would understand why.

What the account looked like

Followers
500,000+
Contacts held
about 5,000
Contacts as % of followers
about 1%
Went inactive in the fortnight
2,019

That last figure matters. Contacts go quiet at a real rate, which is another reason the recurring cycle beats the raw list.

Two things worth copying

The nightly free draw. Their comment-triggered flow hung off a "tonight's freebie" post. A free draw every night gives people a reason to comment every night, which keeps the messaging window open continuously rather than weekly. It is the cheapest possible engine for this system and TTC do not currently run one.

Themed discount codes rather than discount blasts. Their offer was framed as "you have been chosen", tied to the competition's theme, carrying two bundle prices with named codes (300 tickets at £7.50, 1,000 at £22.50). It reads as something that happened to you rather than a promotion sent to everybody.

Two honest caveats

This is Facebook Messenger, not Instagram. Mechanics are broadly comparable and the 24-hour rule works the same way, but treat the delivery figures as a comparable rather than a prediction.

That account has 500,000 followers against TTC's 28,000. The rates transfer, the volumes do not. At roughly 1% of followers converted into contacts, the equivalent ceiling for TTC is in the hundreds to low thousands. TTC's far better comment ratio should push that higher, but nobody should be promised a five-figure list.

The trap to name on day one

2,940 comments a month is not 2,940 people. The same engaged core comments on nearly everything, so a few hundred names generate most of that volume.

The contact list will build fast for four to six weeks and then flatten once the active core is harvested. After that, growth depends on reaching the dormant audience and beyond.

Say this at the start and the slowdown is a predicted milestone. Leave it out and month two is a difficult meeting. Report unique contacts and delivery rate, never comment volume.

Part five

What actually works on Instagram

Verified against Meta and ManyChat documentation, July 2026. Several things that get pitched do not work.

TriggerWorks?Notes
Comment on a post or ReelReliableKeyword or any comment. Can target a specific post, any post, or the next one published.
Comment during a LiveYesFires while the draw is running
Story replyYes
Story emoji reactionYesLowest-friction reopener available
Story mention (they tag you)Yes
Shares your post to their storyYesHigh intent, almost nobody uses it
DM keywordYesAny inbound message containing a word
Conversation StartersYesTappable menu for people who have never messaged
Default reply (no keyword match)YesThe FAQ catch-all
New followerUnreliableSee below
Likes on posts, Reels or storiesNoA like creates no permission and no reply path
Saves, profile views, story viewsNo
The follow trigger is a trap

"Automatically DM every new follower" gets pitched constantly. It exists, but it is a Meta beta with an account-level eligibility lottery and no published criteria. There is no follow webhook in Meta's publicly subscribable fields. Even when it works it fires once per follower ever, capped at one per user per week, and ManyChat's own forum is full of people reporting silent failures.

Use it if the account happens to have it. Never make it a pillar. The reliable substitute is a pinned welcome post with a comment keyword.

Why likes will never work

Meta only lets you message someone who has made contact. A comment gives you a public reply path, a message or story reply gives you a direct one. A like gives you neither permission nor anything to reply to.

The useful exception is that a story emoji reaction does fire the trigger, because underneath it is a direct message and lands in the inbox. A like on the story does not. That distinction matters, because "react with a flame" converts far better than "reply to this story" and does the same job.

The three subscriber assets, which behave differently

AssetCan you broadcast to it?Owned by
DM contact listOnly inside the 24-hour window. Blasting the stored list delivered 49.2% and earned a policy warning.The software vendor, ultimately Meta
Instagram Broadcast ChannelYes. No window, no send limit. One-way: reactions and polls, no replies.Meta
Email and phone in their own databaseYes, subject to consentTTC

"Grow the subscriber base so we can broadcast to them" is the natural way to describe the aim, but the DM list is not a broadcast list in the email sense. It is a conversation list, and it only performs when something keeps giving people a reason to make contact. The assets to grow for broadcast are the Broadcast Channel and the email file. The DM flows are how you recruit into both.

Part six

The four aims

What the system is actually for.

AimHowWhat it produces
1 · Win new customersReels, comment-to-DM, plus answering inbound questionsNew players
2 · Fill draws already runningDraw-closing urgency to an open windowMargin, because the prize is already paid for
3 · Grow the opted-in baseBroadcast Channel plus email into TTC's own databaseAn owned audience that survives an algorithm change
4 · Deflect repeat questionsConversation Starters, keywords, default replyTime back, and new players as a side effect

Aims one and three are the obvious ones. Aim two carries the money and aim four turned out to have the best conversion rate of anything in the plan. Existing-customer frequency and basket size arrive largely as a by-product of aims one and two, because most people responding to any given flow are already customers.

Part seven

The flows

Two layers. Triggers start conversations; behavioural flows work the people already in the system.

Layer one: triggers

#TriggerWhat the software does
1Comment on a Reel or postDetects keyword, posts a public reply, sends a DM, button opens the window, captures the email
2Story emoji reactionReaction arrives as a DM, auto-replies with the last-chance link, tags the contact as a closing-responder
3Comment during a LiveFires mid-broadcast, confirms entry, teases the next draw, offers the Broadcast Channel
4Inbound DM, Conversation Starters, default replyMatches the question, answers instantly, escalates to a human only when no match, tags by question type
5Share to storyDetects the share, thanks them, asks for a video testimonial
XAll of the aboveTags every contact by source, draw and keyword, then pushes to TTC's database by webhook
Flow 1

Draw opens: acquisition

Trigger: comment on a Reel

Prize-reveal Reel with a keyword call to action. Public reply plus a DM carrying the entry link, opt-in button, then email capture. The volume flow and the one the pilot tests.

Flow 2

Draw closing: urgency

Trigger: story emoji reaction · the money flow

A story saying "react with a flame for the last-chance link". The reaction is user-initiated so it legitimately reopens the window, and it is the lowest-friction action on the platform.

On the economics this is the most valuable flow in the plan. It drives entries into a draw already running against a prize already paid for. A handful of extra entries on a draw sitting near break-even is worth more than a large number of new followers.

Flow 3

The live draw

Trigger: comment during a Live

TTC already run draws live on Instagram, so the moment exists and is unused. Comments trigger a DM confirming entry and teasing the next competition. It is also the best moment to recruit into the Broadcast Channel, because the whole audience is present at once.

Flow 4

Answering questions

Trigger: DM keyword, Conversation Starters, default reply · best conversion in the plan

Covers what arrives every cycle: where are my tickets, when is the draw, did I win, how do I claim, how does the skill question work, is this legitimate.

Originally filed as a time-saver. On the maths it converts roughly 25 times better per interaction than a comment, which makes it an acquisition channel. Every unanswered question at that conversion rate is a customer lost, so instant and complete answers at 11pm on a Sunday is a sales mechanism, not admin.

Flow 5

Winner social proof

Trigger: share to story

When a winner shares their win, an automatic DM thanks them and asks for a short video testimonial. Winner content is the trust engine for a competition site, nobody automates collecting it, and the moment someone has just won is when they are most likely to say yes.

Layer two: behavioural flows

These fire on what someone does or fails to do once they are already in the system. This is where most of the value sits, and none of it is possible without the data connection described in Part nine.

Flow A

In-window follow-up: opted in but did not move

Cheapest improvement in the build

Someone clicks the button and then nothing happens. You have 24 hours and most setups use it once.

TimingMessage
+2 hoursSoft check, did the link work
+8 hoursSocial proof, last winner, tickets remaining
+20 hoursLast call before the window shuts

Estimated uplift on the flow's conversion: 30% to 60% against a single message. Costs nothing and uses a window you already have.

Flow B

Never played

Convert 1 to 3% per campaign

In the contact list, never bought. The message is trust and mechanics: how the skill question works, is it legitimate, previous winners, what happens if you win.

Flow C

Played, still active

Convert 15 to 30%

Upsell and frequency. Bundle offers, new draw alerts, their favourite prize category. This is the basket-size and return-rate objective.

Flow D

Played, lapsed

Convert 3 to 8%

Win-back, personalised. The "I am feeling friendly today, a few people are getting 10% off to come back" play, aimed at a segment rather than broadcast.

Flow E

Almost bought

Convert 10 to 25%, the highest of the segments

Clicked through, landed on site, did not complete. Requires the site to fire back into the automation. Almost nobody in this space does it.

Flow F

Underperforming draw rescue

Direct margin protection

A competition is underselling, so it gets pushed to a chosen segment before it crosses break-even. "This one is not getting the love it deserves." This is the flow that speaks directly to the economics in Part three.

Flow G

Going-quiet catch

Cheaper than win-back

The benchmark account lost 2,019 contacts to inactive in a fortnight. A flow that fires before someone lapses costs far less than recovering them afterwards.

Flow H

Post-purchase onboarding

Retention starts at purchase one

A first-time buyer gets a short sequence aimed at a second purchase, rather than being left alone until they lapse at month four.

The constraint that applies to every Layer two flow

Segments B, C, D and G are by definition people who have not interacted recently, which is exactly the 49.2% case from the benchmark data.

So none of these can be a straight broadcast. The pattern has to be window-opener first, then the segmented message: a story asking for a reaction, or a comment prompt aimed at that segment, and then the real message lands inside an open window at around 85% rather than 49%.

The exception is the Broadcast Channel, which has no window at all. That is where the never-played and lapsed segments are best served, at the cost of it being one-way.

Still to confirm

Two further flows were raised and not settled: a referral flow letting opted-in contacts invite a friend, and pre-draw top-up reminders for people who have already entered but might add tickets before it closes. Both are straightforward to build if wanted.

Part eight

The maths

Modelled from TTC's own figures and the benchmark's real delivery rates. Ranges are wide because three inputs are missing.

The headline ladder

100 comments → about 85 DMs delivered → about 60 opted-in contacts → about 6 plays

So roughly seven in ten commenters become an opted-in contact, and roughly six in a hundred go on to play.

Two routes to a new customer, and they are not equal

RouteInteractions per monthNew customersConversion
Comments~2,940~110.4%
Inbound DM questions~300~3010%

A DM question converts roughly 25 times better than a comment. Ten times less volume, three times the customers. Someone commenting "blue" on a giveaway Reel wants a free car. Someone typing "how does this actually work" has already decided they are interested.

Flow by flow

Flow 1, per average Reel

StepRatePeople
Commentsn/a98
DM delivered84.6% (real)83
Clicked, opted in70% (discounted from 99.6%)58
Already customers, then play at 15 to 30%40%23 → 3 to 7 plays
New prospects, then play at 2 to 5%60%35 → 1 to 2 plays
Plays per Reelabout 4 to 9

Note the split: most immediate revenue is existing customers buying again.

Flow 2, per closing story

StepRatePeople
Story views~10% of followers2,800
Reacts to the ask2 to 5%56 to 140
DM delivered~95%, window fresh53 to 133
Clicked90%, high intent48 to 120
Plays20 to 40%about 10 to 48

Flow 3, per live draw

StepRatePeople
Live viewersn/a200 to 800
Comment during20 to 40%40 to 320
DM delivered~95%38 to 304
Clicked80%30 to 243
Plays, next draw10 to 20%3 to 49
Joins Broadcast Channel20 to 40%6 to 97

Flow 4, per month

StepRatePeople
Inbound DMsestimate~300
Auto-resolved without a human70 to 85%210 to 255
Pre-purchase questions40%120
Plays15 to 35%18 to 42

Flow 5, per month

StepRatePeople
Winnersestimate20 to 40
Share to story20 to 40%4 to 16
Agree to a testimonial30 to 50%1 to 8

Monthly rollup

FlowEvents per monthPlays
1 · Draw opens30 Reels120 to 270
2 · Draw closing8 to 16 stories80 to 770
3 · Live draws4 to 8 lives12 to 390
4 · Questions~300 DMs18 to 42
Total playsabout 230 to 1,470
Of which new customersabout 30 to 90
Contacts added400 to 900 a month, flattening after 4 to 6 weeks
Two things to hold onto

Most of the volume is existing customers playing more. That is not a weakness, it is frequency and basket size arriving fastest because those people already trust the site. But total plays must never be presented as new customers.

Flow 2 carries the money, Flow 4 carries the best conversion, Flow 1 is the recruiter that feeds both. If only two get funded, it is 2 and 4.

Why the ranges are wide

Three inputs are missing and each one moves the answer: site conversion rate (moves everything linearly), real inbound DM volume (available from Meta Business Suite today, and the weakest assumption here), and story reach. All three land within a fortnight of the pilot starting. Nothing in this section is a forecast.

Part nine

The plan

Three phases over roughly twelve weeks.

Phase 1 · weeks 1 to 2

Pilot

Prove it before building anything

Take the next draw-open Reel. Add a keyword call to action. The software replies publicly and sends the entry link by DM. One opt-in button. Capture the email.

Measure five things: comment volume before and after the call to action, delivery rate, open rate, opt-in click rate, and click-through to site. That replaces every assumption in Part eight with real numbers.

Run it on a normal Reel, not a big one. Their own data says the 8,000-view Reel out-captured the 21,700-view one.

Also in the same fortnight: work out what Reel 4 did differently, and pull the real inbound DM volume from Business Suite.

Phase 2 · weeks 3 to 6

The draw cycle system and the data connection

The actual product

Build the five trigger flows around the rhythm the business already has, plus the in-window follow-up sequence, which is the cheapest uplift available.

Three additions in this phase. The nightly free draw copied from the benchmark, turning a weekly reason to make contact into a daily one. The Broadcast Channel, which has no window and no send limit and is the only way to reach people not seeing the Reels. And the data connection, moved forward from phase three because every behavioural flow depends on knowing who has played.

Phase 3 · weeks 6 to 12

Segmentation and owned land

Where the value compounds

With purchase data flowing back, the Layer two flows switch on: never-played, active, lapsed, almost-bought, draw rescue, going-quiet, post-purchase. This is also where personalised messaging becomes possible, because for the first time there is data worth personalising against.

A separate problem, worth naming

An average Reel reaches 44% of the follower base. Automation harvests whatever the content reaches; it cannot improve the reach itself. Those are two different problems and this plan only solves one. Better said plainly than letting the automation get blamed for a distribution issue.

Part ten

What we build

Three options were on the table. Here is the recommendation and the reasoning.

OptionVerdictWhy
Off-the-shelf software (ManyChat)Phases 1 and 2Roughly £15 to £65 a month, and it absorbs every Meta platform change for you
Custom data connectionBuild this, phase 2Small piece of work, and a prerequisite for the entire behavioural layer
Fully custom integrationNoApp review, ongoing maintenance, and you inherit every platform change Meta ships
AI-driven conversational agentPhase 3, stronger case than expectedAnswer quality is the conversion rate on the best-converting route

Don't build the bot, build the pipe

At 28,000 followers and roughly 700 commenters a week, a custom Meta integration cannot pay for itself. Off-the-shelf software does the flows perfectly well and someone else maintains it.

What is worth building is the connection pushing every contact and every purchase between the site and the automation: email, phone, which draw, which keyword, which surface, whether they played and when.

Why this is not optional

It is not simply a nice asset to own. The software only sees Instagram behaviour, so without purchase data flowing back there is no segmentation, and Layer two cannot run at all. That is five trigger flows instead of thirteen.

Any freelancer can set up flows. Almost none set up the data layer, because it lives outside the tool. If the engagement ends, TTC keeps a database either way.

On the agent option

Originally parked as a phase three luxury. The Flow 4 finding strengthens it: the highest-converting route in the system is answering questions, and a keyword tree handles "when is the draw" well but handles "is this actually gambling, how does the skill question work" badly. That second question is exactly what stands between a sceptic and a first purchase, and on that route answer quality is the conversion rate.

Part eleven

What we're not doing

Stated deliberately, because these all get pitched and none of them work.

Sponsored Messages

Does not exist here. A Messenger-only advertising format that Meta has been retiring, with no Instagram equivalent. Any plan quoting a fraction of a penny per message is describing a channel that is not available.

TikTok comment automation

Not available in the UK. Comment-to-DM is in beta and restricted to Vietnam, Thailand and Indonesia. That is TikTok's own API restriction rather than any one vendor's, so no tool routes around it. TikTok stays a traffic channel. Worth revisiting in six months.

Like-triggered messages

Not possible. A like creates no messaging permission. This will not change.

Automatic new-follower DMs as a pillar

Too unreliable. Meta beta, eligibility lottery, silent failures. Use a pinned welcome post instead.

Broadcasting to the whole list as the main tactic

Delivers about 49% and triggers a policy warning. The benchmark account's own data shows it. Broadcasts have a place, but the system is built on the cycle, not the list.

Big-number projections

Not credible at this scale. Plans of this type are usually written for accounts with hundreds of thousands of followers and then recycled. The numbers here are TTC's own, and the benchmark is labelled as a benchmark.

Part twelve

Compliance

Raise these in the first meeting, not the last. Each needs sign-off from TTC's own advisers.

Part thirteen

Questions for the client

The six commercial figures, then everything else outstanding.

The six commercial figures

Everything else describes how the system behaves. These turn it into money. Without them the plan can only promise activity; with them it can be priced per draw.

FigureTheir numberWhat it lets us work out
Cost per acquisitionThe benchmark this is judged against. If a DM-acquired customer costs less than the current CPA, that is the business case in one line.
Average order valueWhat a click out of a DM is worth, and which ticket bundle the offer should push.
Spend over three monthsThe value of a recovered dormant customer, which the whole re-engagement side rests on.
Length of retentionWhere customers drop off, so the win-back fires before that point rather than after it.
Margin on a competitionWhat one extra late entry is worth. Turns the draw-closing flow from a good idea into a pound figure.
New customers per monthThe base this is measured against, and what a realistic uplift looks like.
What these six produce

Average order value, three-month spend and retention together price a single recovered customer. Multiply by a conservative recovery rate and the dormant audience stops being "16,000 people not paying attention" and becomes a number. The margin figure does the same for the draw-closing flow. CPA and new customers per month give the before and after.

Data and performance

  1. What did Reel 4 do differently? Three times the capture rate of the baseline. The highest-value unknown in this document.
  2. Exact posting cadence and a 30-day average from Insights. Turns the extrapolated monthly figures into real ones.
  3. Follower versus non-follower reach split. Decides how much of this is winning new customers and how much is recovering dormant ones.
  4. Inbound DM volume, from Meta Business Suite. Available today, and the weakest assumption in Part eight.
  5. Story reach. Sizes the money flow.
  6. Site conversion rate, visitors to first purchase. Moves every number in Part eight linearly.

Business

  1. Draw cadence, and whether instant wins run continuously. Continuous instant wins turn the cycle from weekly into always-on, which changes flows 2 and 3.
  2. Prize-to-ticket ratio and current sell-through. The £100 against £75 in Part three is illustrative.
  3. What share of revenue comes from top spenders? If revenue is concentrated in a small group of repeat players, the personalised win-back flows are worth more than volume acquisition, and the agent option earns its place.
  4. How many registered customers, and how many active? Tells us whether the dormant audience are lapsed customers or people who never played.
  5. Current email list, size and performance. The baseline the Messenger numbers get compared against.
  6. The Facebook community page. If TTC run free draws there too, there is a cross-channel play, and the benchmark data would transfer directly rather than by analogy.
  7. Is @toptiercomps yours? Second account, near-identical name.

Operational, before anything is built

  1. What are the five questions you get asked over and over? Straight into Flow 4.
  2. Is the Instagram account a Business account linked to a Facebook Page? Hard prerequisite. Confirm in the room rather than discovering later.
  3. Where would captured data go, is there a CRM or is it spreadsheets? This is the data connection. If there is no destination, that is part of the job.
  4. Who runs the Instagram day to day? Decides who sets up flows each cycle.
  5. Has anyone tried this before on the account? A dormant setup may hold contacts already, and possibly a policy warning.
  6. Do you want a referral flow and pre-draw top-up reminders? Both straightforward, neither settled.
If only one thing gets done

Run the phase 1 pilot on the next draw. One Reel, one keyword, one opt-in button, five numbers measured. It costs almost nothing, needs no commitment beyond a fortnight, and turns every estimate in this document into a fact.